Past Event! Note: this event has already taken place.

Sound Design, Audio Production, and Music for Games and Media

November 23, 2019 at 8:45 AM to 5:00 PM

Cost:Free

Ontario Tech Hosts Rom Di Prisco for CLUE

RSVP required

https://rom-di-prisco.eventbrite.ca

Presenter

Rom Di Prisco, Canadian video game composer and producer.

Location

Software and informatics Research Centre (SIRC) Building Ontario Tech University (formerly University of Ontario Institute of Technology)

2000 Simcoe Street North, Oshawa, Ontario, Canada. L1H 7K4

(the SIRC building Is across the street from the main campus, on 40 Conlin Rd, Oshawa, ON L1G 0C5)

Schedule

8:00 Registration

8:30 Welcome

8:45 Keynote Speaker: Rom Di Prisco

9:45 – Break

10:00 Mini-Workshop 1

12:00 – Lunch

1:15 Student Presentations ( OR design thinking/brainstorming activity )

2:00 Mini-Workshop 2

4:00 – Break

4:15 Closing remarks

Abstract

This talk highlights both the creative and technological side of audio for games and media. We will explore industry tips for getting the most out of technical limitations of various platforms and mediums, ideas to help get you inspired, and to create better sounding projects overall.
Additionally, we will look at the art of crafting a solid demo reel, getting work in the industry, and achieving long-term success.

We will discuss the best tools and equipment to get the job done in the world of sound design, music composition, and voice-over editing, as well as best practices when collaborating with others in the realm of games, entertainment, and media. This talk is beneficial to aspiring audio professionals and those working closely with them, including programmers, artists, designers, and directors.

Biography

Rom Di Prisco is a classically trained composer, audio producer, and sound designer who has been creating content for video games, TV, and film for over 20 years.

Rom has worked on over 50 video game titles, including Fortnite, Guacamelee!, Need for Speed, Puzzle Fighter, Mass Effect 2, Gears of War, Unreal Tournament 3, and SSX Tricky. He has worked closely with Epic Games producing music for official Unreal Engine tech demos, promotional materials, and the world premiere of Unreal Engine 4.

One of Rom’s specialties is adaptive and interactive music for video games, and he has helped develop adaptive music systems for many of today’s leading game developers.

Some of his television and film credits include NCIS, Criminal Minds, Saw II, The Sopranos, and Gotham.

A hardcore and retro gamer, when not working on music, Rom enjoys adding to his collection of video game paraphernalia. His treasure trove includes over 30 game consoles and hundreds of games spanning from the late 70s up to all the newest releases.

Makerspace Interface Design

Workshop1 – Makerspace is causing major disruption as it empowers creativity by empowering people to create their custom human interface devices. The availability of consumer-level 3D printers and open electronics has facilitated the adoption of makerspace from industrial to other settings, including education and research. This workshop will introduce design principles associated with product prototyping employing computer-assisted, computer-manufacture, and computer-engineering design tools to prototype a custom-made user interface capable of connecting with a computer-generated environment.

Requirements: No prior knowledge – open to all
Notes: We have nine Arduino kits hence space is limited to nine participants unless students come with their own Arduino kits, then we can accommodate more

Location: Undergraduate gaming lab (SIRC 4130)

An Overview of Game Sound Design

Workshop2 – The first half of this workshop will provide an overview of sound and spatial sound followed by a description of sound design for video games. The second part of the workshop will include a “hands-on” component that will reinforce the concepts covered in the first part of the tutorial by providing attendees the opportunity to record, post-process, and incorporate sound (background sound and sound effects) into a visual scene (a game-trailer video).

Requirements: No prior knowledge – open to all

Location: Undergraduate gaming lab (SIORC 4130)