{"id":141,"date":"2018-01-12T14:39:12","date_gmt":"2018-01-12T19:39:12","guid":{"rendered":"https:\/\/carleton.ca\/hyperlab\/?page_id=141"},"modified":"2022-11-27T17:52:04","modified_gmt":"2022-11-27T22:52:04","slug":"research","status":"publish","type":"page","link":"https:\/\/carleton.ca\/hyperlab\/research\/","title":{"rendered":"Research"},"content":{"rendered":"<h2>Selected Publications<\/h2>\n<p>Aldred, J. (2013). \u201cCharacters.\u201d Book Chapter:\u00a0The Routledge Companion to Video Game Studies, n.p.<\/p>\n<p>Aldred, J. (2013). \u201cReview: The Poetics of Slumberland: Animated Spirits and the Animating Spirit by Scott Bukatman.\u201d Book Review.<\/p>\n<p>Aldred, J. (2012). A Question of Character: Transmediation, Abstraction and Identification in Early Movie-Licensed Games. In Mark J.P. Wolf, ed., Before the Crash: Essays in Early Video Game History, Wayne State University Press.<\/p>\n<p>Aldred, J. (2012). Entries for \u201cThe Sims series;\u201d \u201cGrand Theft Auto III; \u201c\u201dThe Ultima series;\u201d \u201cJournalism;\u201d and \u201cMerchandising.\u201d The Encyclopedia of Video Games. Ed. Mark J.P. Wolf. Greenwood Press.<\/p>\n<p>Aldred, J. (2012). \u2018I Am Beowulf! Now, It\u2019s Your Turn\u2019: Playing With (and as) the Digital Character in the Transmedia Franchise. The Oxford Handbook of Sound and Image in Digital Media. Eds. Amy Herzog, John Richardson, and Carol Vernallis. Oxford; New York: Oxford Unaiversity Press.<\/p>\n<p>Aldred, J. (2011). From Synthespian to Avatar: Re-framing the role of the digital actor in Final Fantasyand The Polar Express. Mediascape (Winter 2011).<\/p>\n<p>Aldred, J. and Greenspan, B. (2011) \u2018A Man Chooses, A Slave Obeys\u2019: BioShock and the Dystopian Logic of Convergence. Games and Culture 6.5 (September 2011): 479-496.<\/p>\n<p>Aldred, J., Biddle, R., Eaket, C., Greenspan, B., Mastey, D., Tran, M.Q., and Whitson, J. (2007). Playscripts: A New Method for Analyzing Game Design and Play. In Proceedings of the 2007 Conference on Future Play (Toronto, Canada, November 14 \u2013 17, 2007). ACM, New York, NY, 205-208.<\/p>\n<p>Eaket, C., King, N., Greenspan, B., Tran, M.Q., and Whitson, J. (2008). Neo-Immersion: Awareness as a Measure of Engagement in Gameplay. In Proceedings of the 2008 Conference on Future Play (Toronto, Canada, November 3 \u2013 5, 2008). ACM, New York, NY.<\/p>\n<p>Eaket, C. (2008) .\u201cProject [murmur] and the Performativity of Space.\u201d Theatre Research in Canada. 29:1, Spring 2008.<\/p>\n<p>Eaket, C. (2008). \u201cMetropolitan Mimesis: Michael Kinnie\u2019s City Stages.\u201d Canadian Theatre Review #134. Spring 2008.<\/p>\n<p>Eaket, C. (2005). \u201cLocative Media.\u201d Cartouche. Number 58, Summer.<\/p>\n<p>Everrett, T., Th\u00e9berge, P., and Devine, K.\u00a0<em>Living Stereo: Histories and Cultures of Multichannel Sound<\/em>. London: Bloomsbury, 2015.<\/p>\n<p>Everrett, T. (2014).\u00a0 \u201cEars Wide Shut: Headphones and Moral Design.\u201d PHD Dissertation, Carleton University.<\/p>\n<p>Gibson, T., S.J. Murray, S. Erdelez, B.A. Disney, &amp; B. Greenspan. (2018). \u201cDigital humanities, libraries, and crowdsourcing: Foundations of digital textual technologies.\u201d In Building and Sustaining an Ethical Future with Emerging Technology: Proceedings of the 81 Annual Meeting of the Association for Information Science &amp; Technology (ASIS&amp;T) 55(1): 808-811.<\/p>\n<p>Greenspan, B. (2022). \u201cUtopia and Gaming.\u201d In Jennifer Wagner-Lawlor, Peter Marks and F\u00e1tima Vieira, eds. The Palgrave Handbook of Utopian and Dystopian Literature. London: Palgrave, 2022: 255-266.<\/p>\n<p>Greenspan, B. (2021). \u201c<em>Tailing Rebus<\/em>: Plotting a Conspiracy in Digital Space.\u201d In Dan Punday, ed., <em>Digital Narrative Spaces<\/em>. New York: Routledge: 36-48.<\/p>\n<p>Greenspan, B. (2021). \u201cPostscript on the Cntl+Alt Society: Protocols for Locative Media.\u201d In Shane Hawkins, ed., Access and Control in Digital Humanities. New York: Routledge, 2021: 153-167.<\/p>\n<p>Greenspan, B. (2019).\u00a0\u201cThe Scandal of Digital Humanities.\u201d In Matthew K. Gold and Lauren Klein, eds., <em>Debates in the Digital Humanities 2019<\/em>. Minneapolis: University of Minnesota Press: 92-95.<\/p>\n<p>Greenspan, B. (2015). \u201cAre Digital Humanists Utopian?\u201d Book Chapter: Debates in the Digital Humanities 2015, Matthew K. Gold and Lauren Klein, eds. University of Minnesota Press. Forthcoming.<\/p>\n<p>Greenspan, B. (2015). \u201cDon\u2019t Make a Scene: Game Studies for an Uncertain World.\u201d Journal Paper:\u00a0Digital Studies\/Le champ num\u00e9rique 5: 2014-15. Forthcoming.<\/p>\n<p>Greenspan, B. (2011). \u201cForget the true shape of the planet: The Anarchic Spaces of Greg Egan\u2019s Distress.\u201d\u00a0 Book Chapter:\u00a0Halfway House: The Poetics of Australian Spaces,\u00a0333-344pp.\u00a0The University of New South Wales Press.<\/p>\n<p>Greenspan, B. (2011). The New Place of Reading: Locative Media and the Future of Narrative. Digital Humanities Quarterly 5.3.<\/p>\n<p>Greenspan, B. (2011). Songlines in the Streets: Story Mapping with Itinerant Hypernarrative. In New Narratives: Stories and Storytelling in the Digital Age, Ruth Page and Bronwen Thomas, eds. Lincoln, NE: University of Nebraska Press: 153-169.<\/p>\n<p>Greenspan, B. (2011). A Brain is a Terrible Thing to Waste: Isolation U. and the Campus Zombie. In Generation Zombie: Essays on the Living Dead in Modern Culture, Stephanie Boluk and Wylie Lenz, eds. McFarland Press: 206-218.<\/p>\n<p>Greenspan, B. (2008). \u201cSurfing the Singularity: The Future of Narrative Media.\u201d In The Influence of Imagination: Essays on Science Fiction and Fantasy as Agents of Social Change, Lee Easton and Randy Schroeder, eds. McFarland Press: 202-220. (Read the SFRA Review)<\/p>\n<p>Greenspan, B., Dormann, C., Caquard, S., Eaket, C. and Biddle, R. (2006). \u201cLive Hypernarrative and Cybercartography: You are Here, Now.\u201d Cartographica 41.1: 35-46.<\/p>\n<p>Khaled, R., Barr, P., Greenspan, B., and Biddle, R. StoryTrek: Experiencing Stories in the Real World. Proceedings of MindTrek \u201911, 2011.<\/p>\n<p>Kauhanen, M., C. Eaket, and Biddle, R. (2007). \u201cPatterns for story authoring tools.\u201d Proceedings of 12th European Conference on Pattern Languages of Programs (EuroPLoP 2008). Irsee, Germany; July.<\/p>\n<p>Martin, K,, A. Quan-Haas,e &amp; B. Greenspan. (2017). \u201cSTAK \u2013Serendipitous Tool for Augmenting Knowledge: Connecting Digital and Physical Resources.\u201d Digital Studies\/Le champ num\u00e9rique Vol. 9.<\/p>\n<p>Murphy, E.C., B. Greenspan, &amp; S. Smith. (2019). \u201cThe Undergraduate Summer Intensive: Principles of Pedagogy and Design.\u201d In Crompton, Lane &amp; Siemens, eds. Doing More Digital Humanities: Open Approaches to Creation, Growth, and Development. New York: Routledge: 251-263.<\/p>\n<p>Robertson, A. (2014). \u201cGaming with Ghosts: Hauntology, Metanarrative, and Gamespace in Video Games.\u201d Masters Thesis, Carleton University.<\/p>\n<p>Thorne, S. (2014). \u201cThe House of the Future: Mediating Open Enclosures.\u201d Journal Paper:\u00a0Digital Studies 14 (Special Issue),\u00a0n. p.<\/p>\n<p>Whitson, J. and Simon, B. (2014). \u201cGame Studies meets Surveillance Studies at the Edge of Digital Culture.\u201d Journal Paper:\u00a0Surveillance and Society 12(3), n.p., Queens University.<\/p>\n<p>Whitson, J. and Simon, B. (2014). Special Issue on Surveillance, Games and Play.\u00a0Guest Editor:\u00a0Surveillance and Society, Queens University.<\/p>\n<p>Whitson, J. (2014). \u201cReview of G. Kirkpatrick, Computer Games and the Social Imaginary.\u201d Book Review<\/p>\n<p>Whitson, J., Dormann, C., and Neuvians, M. (2013). \u201cOnce More with Feeling: Design patterns for affective play.\u201d Journal Paper:\u00a0Games and Culture 8(4),\u00a0215-237pp.<\/p>\n<p>Whitson, J., and Greenspan, B. (2013). Whether to Play or Preserve the Past?: Creating The Forgotten Worker Quest. Proceedings Paper: Foundations of Digital Games 2013, 298-305pp. ACM.<\/p>\n<p>Whitson, J. (2013). Gamasutra Game Developer Blog. Featured \u201cexpert\u201d blog: Gamasutra.<\/p>\n<p>Whitson, J. (2013). The Console Ship is Sinking and What this Means for Indies. Journal Paper: Loading\u2026The Journal of the Canadian Game Studies Association 7(11), 122-129pp. Simon Fraser University<\/p>\n<p>Whitson, J. (2013). Gaming the Quantified Self. Journal Paper: Surveillance and Society 11(1\/2), 163-176pp. Queen\u2019s University.<\/p>\n<p>Whitson, J. (2012). PhD Thesis. Game Design by Numbers: Instrumental Play and the Quantitative Shift in the Digital Game Industry. Carleton University.<\/p>\n<p>Whitson, J. (2011). La Revolution des Jeux Sociaux. In Socialisation et Communication dans les Jeux Video, ed. Charles Perraton, Magdo Fusaro et Maude Bonenfant. Montreal: Les Presses de L\u2019Universite de Montreal: 41-64.<\/p>\n<p>Whitson, J. (2010). Rule Making and Rule Breaking: Game Development and the Governance of Emergent Behaviour. fibreculture 16.<\/p>\n<p>Whitson, J. (2009). \u201cSurveillance and Democracy in the Digital Enclosure.\u201d in Surveillance and Democracy, edited by K. D. Haggerty and M. Samatas. Oxford: Routledge.<\/p>\n<p>Whitson, J. and Dormann, C. (2011). Social Gaming for Change: Facebook Unleashed. First Monday 16.10.<\/p>\n<p>Whitson, J. &amp; Doyle, A. (2008). \u201cSecond Life and Governing Deviance in Virtual Worlds.\u201d in Technocrime: Technology, Crime, and Social Control, edited by S. Leman-Langlois. Cullompton, Devon: Willan Publishing.<\/p>\n<div class=\"slideme\"><dl class=\"slideme__list\"><dt class=\"slideme__term\"><a href=\"#slideme-jessica-aldred\" aria-expanded=\"false\" aria-controls=\"slideme-jessica-aldred\" class=\"slideme__heading slideme__trigger\">Jessica Aldred<\/a><\/dt><dd class=\"slideme__description\" id=\"slideme-jessica-aldred\" aria-hidden=\"true\"><p><\/p>\n<p>Aldred, J. (2010). \u201cI am Beowulf! Now, It\u2019s Your Turn\u2019: Playing With (and as) the Digital Character in the Transmedia Franchise.\u201d Presented at The Society for Cinema and Media Studies Conference, Los Angeles, CA. March 22, Westin Bonaventure.<\/p>\n<p>Aldred, J. (2009). The Transmedia Franchise as \u2018Immersive World\u2019: Time, space and the problem of translation. Interacting With Immersive Worlds Conference, June 15-16, Brock University, St. Catharines, ON.<\/p>\n<p>Aldred, J. (2009). \u2018She\u2019s Lovely, But Alas, Only Software\u2019: The (not quite) human face of new media. Film Studies Association of Canada Conference, held in conjunction with the Congress of the Humanities and Social Sciences. May 28-31, Carleton University, Ottawa, ON.<\/p>\n<p>Aldred, J. (2008). From Synthespian to Avatar: Re-framing the role of the digital actor in Final Fantasy and The Polar Express. Presented at The Society for Cinema and Media Studies Conference, Architectures of the Moving Image. March 9, Loews Phildelphia, PA.<\/p>\n<p>Aldred, J. (2008). \u2018I Don\u2019t Enjoy Watching Strangers Bastardize My Baby Any More Than You Do\u2019: The Doom film, Doom fans, and Convergence-Era Media Consumption. Presented at the Film Studies Association of Canada Graduate Colloquium, Feb. 16, University of Toronto<\/p>\n<p><\/p><\/dd><dl><\/div>\n<div class=\"slideme\"><dl class=\"slideme__list\"><dt class=\"slideme__term\"><a href=\"#slideme-lauren-burr\" aria-expanded=\"false\" aria-controls=\"slideme-lauren-burr\" class=\"slideme__heading slideme__trigger\">Lauren Burr<\/a><\/dt><dd class=\"slideme__description\" id=\"slideme-lauren-burr\" aria-hidden=\"true\"><p><\/p>\n<p>Burr, L. (2011). Lauren Burr\u2019s House of Lexia: A Locative Remediation of Mark Danielewski\u2019s House of Leaves. Storytrek<\/p>\n<p><\/p><\/dd><dl><\/div>\n<div class=\"slideme\"><dl class=\"slideme__list\"><dt class=\"slideme__term\"><a href=\"#slideme-chris-eaket\" aria-expanded=\"false\" aria-controls=\"slideme-chris-eaket\" class=\"slideme__heading slideme__trigger\">Chris Eaket<\/a><\/dt><dd class=\"slideme__description\" id=\"slideme-chris-eaket\" aria-hidden=\"true\"><p><\/p>\n<p>Eaket, C., Kauhanen, M., and Biddle, R. (2007). Patterns for story authoring tools. EurPLoP 2007. Irsee Monastary: Bavaria, Germany.<\/p>\n<p>Eaket, C. (2009). Locative Media: The Performativity of Language in Real and Imaginary Spaces. Presented at Media in Transition 6: stone and papyrus, storage and transmission. Massachusetts Institute of Technology: Boston, MA.<\/p>\n<p>Eaket, C. (2009). Life After Liveness, or, The Discipline of Performance in Late Capitalism. Presented to the Canadian Association of Theatre Research. Congress of the Humanities and Social Sciences. Carleton University: Ottawa, ON<\/p>\n<p>Eaket, C. (2007). Pervasive Gaming: Experiments in Urban Storytelling. Presented to the Canadian Association of Theatre Research Congress of the Humanities and Social Sciences. Bridging Communities. University of Saskatchewan: Saskatoon, SK.<\/p>\n<p>Eaket, C. (2006). Sounding Out the Stage: Radix Theatre\u2019s Swedish Play. Presented to the Canadian Association of Theatre Research. Congress of the Humanities and Social Sciences. The City: A Festival of Knowledge. York University: Toronto ON.<\/p>\n<p>Eaket, C. (2005). Project [murmur] and the Performativity of Space. Presented to the American Society for Theatre Research. Text and the City. Delta Chelsea Hotel:Toronto ON.<\/p>\n<p>Eaket, C. (2005). Psychogeography &amp; Cybercartography: Project [murmur]. Presented to the Canadian Association of Theatre Research Paradoxes of Citizenship: Environments, Exclusions, Equity. Congress of the Humanities and Social Sciences. Western University: London ON.<\/p>\n<p>Eaket, C. (2004). Madness as an Institution: Grant Morrison\u2019s Arkham Asylum. Presented to the Association of Canadian College and University Teachers of English. Confluence: Ideas, Identities, Place Congress of the Humanities and Social Sciences. University of Manitoba: Winnipeg MB.<\/p>\n<p>Eaket, C. (2004). Iteration, Performativity, and the Compulsion to Repeat: In the Matter of J. Robert Oppenheimer. On Things Atomic Graduate Conference. University of Western Ontario: London ON.<\/p>\n<p><\/p><\/dd><dl><\/div>\n<div class=\"slideme\"><dl class=\"slideme__list\"><dt class=\"slideme__term\"><a href=\"#slideme-natalie-king\" aria-expanded=\"false\" aria-controls=\"slideme-natalie-king\" class=\"slideme__heading slideme__trigger\">Natalie King<\/a><\/dt><dd class=\"slideme__description\" id=\"slideme-natalie-king\" aria-hidden=\"true\"><p><\/p>\n<p>King, N. (2009). Hypertext and the Postmodern Frankenstein.\u201d Media in Transitions 6 International Conference. April 24-26. Massachusetts Institute of Technology, Boston, Massachusetts.<\/p>\n<p>King, N. (2009). The Color of Entertainment: Implications of Race in Grand Theft Auto: San Andreas. Interacting with Immersive Worlds International Conference. June 15-16. Brock University, St. Catherines, Ontario.<\/p>\n<p><\/p><\/dd><dl><\/div>\n<div class=\"slideme\"><dl class=\"slideme__list\"><dt class=\"slideme__term\"><a href=\"#slideme-adrien-robertson\" aria-expanded=\"false\" aria-controls=\"slideme-adrien-robertson\" class=\"slideme__heading slideme__trigger\">Adrien Robertson<\/a><\/dt><dd class=\"slideme__description\" id=\"slideme-adrien-robertson\" aria-hidden=\"true\"><p><\/p>\n<p>Robertson, A (2014). \u201c\u2018Banal Multitudes.\u2019 Roundtable: Immaterial Labor.\u201d The Society for Utopian Studies 2014: Global Work and Play. October 23-26, Montreal, Quebec.<\/p>\n<p>Robertson, A (2014). \u201cBadly Bundled Heaps of Paper: Transmediating Queerness in Gone Home.\u201d Interface 2014: Transmediating Culture. May 2-3, Carleton University, Ottawa, Ontario.<\/p>\n<p>Robertson, A (2013). \u201cGhosts of the Future: Hauntology, Premediation, and Limbo.\u201d Interface 2013: Creative and Critical Approaches in the Digital Humanities. May 3-5, Carleton University, Ottawa, Ontario.<\/p>\n<p><\/p><\/dd><dl><\/div>\n<div class=\"slideme\"><dl class=\"slideme__list\"><dt class=\"slideme__term\"><a href=\"#slideme-jenna-stidwill\" aria-expanded=\"false\" aria-controls=\"slideme-jenna-stidwill\" class=\"slideme__heading slideme__trigger\">Jenna Stidwill<\/a><\/dt><dd class=\"slideme__description\" id=\"slideme-jenna-stidwill\" aria-hidden=\"true\"><p><\/p>\n<p>Stidwill, J. (2014 June). \u201cThe Making-of the Animator: Hybrid Animation, D.I.Y. Culture, and the Stop-Motion Workshop as Media World.\u201d The Animator. Society for Animation Studies, Sheridan College, Toronto, ON.<\/p>\n<p>Stidwill, J. (2014 Oct). \u201cAnimating the Archive: Epic Mickey Re-imagines Animation History.\u201d Global Work and Play. Society for Utopian Studies. October 23-26, Montr\u00e9al, Quebec.<\/p>\n<p>Stidwill, J. (2013, June). \u201cAnimation as Folklore.\u201d Congress 2013. Film Studies Association of Canada, University of Victoria, Victoria, BC.<\/p>\n<p>Stidwill, J. (2013, May). \u201cThe Folk of Final Fantasy: Folklore, Avatar Performance and Believability in Final Fantasy XI.\u201d Interface 2013: Creative &amp; Critical Approaches in the Digital Humanities, Institute for Comparative Studies in Literature, Art and Culture, Carleton University, Ottawa, ON.<\/p>\n<p>Stidwill, J. (2013, Feb). \u201cMonsters in the Archive: Folk Heritage, Whiteness and the Heterotopia in Grimm.\u201d Southwest Texas Popular Culture Association, Albuquerque NM.<\/p>\n<p>Stidwill, J. (2011, June). \u201cState of the Art: The Author and the Machine in Wallace &amp; Gromit.\u201d Congress 2011. Film Studies Association of Canada, University of New Brunswick, Fredericton, NB.<\/p>\n<p><\/p><\/dd><dl><\/div>\n<div class=\"slideme\"><dl class=\"slideme__list\"><dt class=\"slideme__term\"><a href=\"#slideme-sarah-thorne\" aria-expanded=\"false\" aria-controls=\"slideme-sarah-thorne\" class=\"slideme__heading slideme__trigger\">Sarah Thorne<\/a><\/dt><dd class=\"slideme__description\" id=\"slideme-sarah-thorne\" aria-hidden=\"true\"><p><\/p>\n<p>Thorne, S.<b class=\"\">\u00a0<\/b>(2015). \u201cTransmediating Horror: Interactivity and Agency in Telltale\u2019s The Walking Dead.\u201d Canadian Communication Association, held in conjunction with the Congress of the Humanities and Social Sciences. June 3-5, University of Ottawa, Ottawa, Ontario.<\/p>\n<p>Thorne, S. (2015). \u201cBeyond the Specular Image of the Avatar: Reintroducing the Symbolic to Game Studies.\u201d Canadian Game Studies Association, held in conjunction with the Congress of the Humanities and Social Sciences. June 3-5, University of Ottawa, Ottawa, Ontario.<\/p>\n<p>Thorne, S. (2014). \u201c\u2018The Bird or the Cage?\u2019: The \u2018False Shepherd\u2019 of BioShock (In)finite\u2019s Branching Narrative.\u201d Society for Utopian Studies. October 23-26, Montr\u00e9al, Quebec.<\/p>\n<p>Thorne, S. (2014). \u201cNarrating Play: Enjoyment and Play in Gamespaces.\u201d Canadian Game Studies Association, held in conjunction with the Congress of the Humanities and Social Sciences. May 28-29, Brock University, St. Catharines, Ontario.<\/p>\n<p>Thorne, S. (2014). \u201cGolden Days, Silver Nights: Designing an Abducted Reality Game.\u201d\u00a0<i class=\"\">Poster and Demo Session.<\/i>\u00a0GRAND 2014. May 14-16, Ottawa, Ontario.<\/p>\n<p>Thorne, S. (2014). \u201cNarrating Play: Gamers as Authors.\u201d Interface 2014: Transmediating Culture. May 2-3, Carleton University, Ottawa, Ontario.<\/p>\n<p>Thorne, S. (2013). \u201cPerverse and Interpassive Gaming.\u201d Association for the Psychoanalysis of Culture and Society Annual Conference. November 1-3, Rutgers University, New Brunswick, New Jersey.<\/p>\n<p>Thorne, S. (2013). \u201cAppending Reality: Fantasizing About Play in Locative Games.\u201d Apps and Affect. October 18-20, Western University, London, Ontario.<\/p>\n<p>Thorne, S. (2013). \u201cThe House of the Future: Mediating Open Enclosures.\u201d Canadian Society for Digital Humanities, held in conjunction with the Congress of the Humanities and Social Sciences. June 3-5, University of Victoria, Victoria, British Columbia.<\/p>\n<p>Thorne, S. (2013). \u201cRunning in the Dark: Sound and Navigation in Amnesia: the Dark Descent.\u201d Interface 2013: Creative and Critical Approaches in the Digital Humanities. May 3-5, Carleton University, Ottawa, Ontario.<\/p>\n<p>Thorne, S. (2011). \u201cPaper or Pixel: Transmediating Geoff Ryman\u2019s 253.\u201d Interacting with Immersive Worlds Conference. June 13, Brock University, St. Catharines, Ontario.<\/p>\n<p>Thorne, S. (2011). \u201cA (Re)Turn to the Uncanny Home.\u201d Enter the Fray: Theory and Criticism in the Network-Centric World. April 7, Western University, London, Ontario.<\/p>\n<p><\/p><\/dd><dl><\/div>\n<div class=\"slideme\"><dl class=\"slideme__list\"><dt class=\"slideme__term\"><a href=\"#slideme-jennifer-whitson\" aria-expanded=\"false\" aria-controls=\"slideme-jennifer-whitson\" class=\"slideme__heading slideme__trigger\">Jennifer Whitson<\/a><\/dt><dd class=\"slideme__description\" id=\"slideme-jennifer-whitson\" aria-hidden=\"true\"><p><\/p>\n<p>Whitson, J. (2014).\u00a0Making Play: Life and death inside Montreal\u2019s independent game studios.\u00a0Keynote:\u00a0CGSA, St. Catharines, Ontario.<\/p>\n<p>Whitson, J. (2013). The Gamification of Civic Engagement.\u00a0Community Lecture:\u00a0MOBMontreal Conversation Series, Montreal.<\/p>\n<p>Whitson, J. (2009). The Role of Game Development in Directing Player Behaviour. Canadian Game Studies Association Conference, Montreal.<\/p>\n<p>Whitson, J. (2009). Surveillance and Democracy in the Digital Enclosure. Interacting with Immersive Worlds International Conference. June 15-16. Brock University, St. Catharines, Ontario.<\/p>\n<p>Whitson, J. (2009). Surveillance and Democracy in the Digital Enclosure. Media in Transitions 6 International Conference. April 24-26. Massachusetts Institute of Technology, Boston, Massachusetts.<\/p>\n<p>Whitson, J. (2008). Visibility in the Metaverse: How Avatars Change Surveillance and Democracy Online, Surveillance and Democracy International Workshop. June 3. University of Crete, Rethymnon, Crete.<\/p>\n<p><\/p><\/dd><dl><\/div>\n<div class=\"slideme\"><dl class=\"slideme__list\"><dt class=\"slideme__term\"><a href=\"#slideme-stuart-j-murray\" aria-expanded=\"false\" aria-controls=\"slideme-stuart-j-murray\" class=\"slideme__heading slideme__trigger\">Stuart J. Murray<\/a><\/dt><dd class=\"slideme__description\" id=\"slideme-stuart-j-murray\" aria-hidden=\"true\"><p><br \/>\n2022 S.J. Murray, The Living from the Dead: Disaffirming Biopolitics (Penn State University Press)<\/p>\n<p>2022 S.J. Murray, \u201cThe Practice of Everyday Death: On the Paratactical \u2018Life\u2019 of Neo-liberal Biopolitics.\u201d Canadian Review of American Studies, vol. 52, no. 3 (2022), doi: 10.3138\/cras-2021-017.<\/p>\n<p>2022 S. Turner &amp; S.J. Murray, \u201cBecoming Host: Zooming in on the Pandemic Horror Film,\u201d in Creative Resilience and COVID-19, eds. I. Gammel &amp; J. Wang (Routledge), 145\u2013154.<\/p>\n<p>2020 T. Lemieux &amp; S.J. Murray, \u201cThe Pandemic as \u2018Joke\u2019: Meme Culture, the Alt-Right, and Steve Bannon\u2019s \u2018War Room\u2019,\u201d TOPIA: Canadian Journal of Cultural Studies, vol. 41: 94\u2013103.<\/p>\n<p>2020 S.J. Murray, \u201cThe Suicidal State: In Advance of an American Requiem,\u201d Special Issue \u201cIn the Midst of COVID-19,\u201d Philosophy &amp; Rhetoric, vol. 52, no. 3: 299\u2013305, doi: 10.5325\/philrhet.53.3.0299, https:\/\/www.jstor.org\/stable\/10.5325\/philrhet.53.3.0299.<\/p>\n<p>2020 S.J. Murray, \u201cCOVID-19: Crisis, Critique, and the Limits of What We Can Hear,\u201d TOPIA: Canadian Journal of Cultural Studies, doi: 10.3138\/topia.2020.covid-19.05, https:\/\/www.utpjournals.press\/journals\/topia\/crisis-critique?=.<\/p>\n<p>2020 S.J. Murray, \u201cRegarder le regard : le racisme biopolitique et les propos haineux num\u00e9riques,\u201d Canadian Review of American Studies, vol. 50, no. 1: 143\u2013164, doi: 10.3138\/cras.2019.007.<\/p>\n<p>2018 S.J. Murray &amp; D.L. Steinberg, \u201cTo Mourn, To Re-imagine without Oneself: Death, Dying, and Social Media\/tion,\u201d Catalyst: Feminism, Theory, Technoscience, Special Issue on Illness Narratives, vol. 4, no. 1: 1\u201331, doi:10.28968\/cftt.v4i1.29632, https:\/\/catalystjournal.org\/index.php\/catalyst\/article\/view\/29632.<\/p>\n<p><\/p><\/dd><dl><\/div>\n<div class=\"slideme\"><dl class=\"slideme__list\"><dt class=\"slideme__term\"><a href=\"#slideme-brian-greenspan\" aria-expanded=\"false\" aria-controls=\"slideme-brian-greenspan\" class=\"slideme__heading slideme__trigger\">Brian Greenspan<\/a><\/dt><dd class=\"slideme__description\" id=\"slideme-brian-greenspan\" aria-hidden=\"true\"><p><\/p>\n<p>Greenspan, B. (2015). Burning the Library: DH as Dystopia. Plenary talk for DHSI@Congress, Ottawa, May 31.<\/p>\n<p>Greenspan, B. (2014). Are Digital Humanists Utopian? Global Work and Play: 39th Meeting of the Society for Utopian Studies, Montreal, October 23-26, 2014.<\/p>\n<p>Greenspan, B. (2014). Utopia is Elsewhere: Just Follow the Crowd. Invited presentation for Imaginaries of the Future: Historicising the Present. Inaugural Leverhulme Workshop, Montreal, October 20-22, 2014.<\/p>\n<p>Martin, K., Greenspan, B., and Quan-Haase, A. (2014). STAK \u2013 Serendipitous Tool for Augmenting Knowledge: Bridging Gaps between Digital and Physical Resources. Digital Humanities 2014, EPFL- University of Lausanne, Lausanne, July 7-12.<\/p>\n<p>Greenspan, B. (2014). Co-creative Destruction: Virtual Demolition as Nonviolent Resistance. Paper Session: USS 2014: Utopia and Non-Violence; 15th International Conference of the Utopian Studies Society, Charles University, Prague, July 2-5.<\/p>\n<p>Greenspan, B. (2014). At the Borders of Utopia: Reclaiming the Common through Locative Media. Paper Session: Digital Humanities Without Borders \u2013 Canadian Society for Digital Humanities 2014, Brock University.<\/p>\n<p>Greenspan, B. (2014). New Worlds for New Media: A Digital Humanist\u2019s Map of Utopia. Keynote lecture. Digital Utopias: Literary Space(s) in the Digital Age, EGSA Annual Conference, University of Texas- Arlington.<\/p>\n<p>Greenspan, B. (2014). Positioning Pedagogy: Locative media in and around the classroom. Panel: Post-Literate Pedagogies: The Digital Gymnasium.<\/p>\n<p>Greenspan, B. (2014). Producing the Common: A Transmedial Approach. Interface 2014: Transmediating Culture. Carleton University, May 2-4.<\/p>\n<p>Greenspan, B. (2013). \u2018We do not come as individuals\u2019: Imaginary Media for Collective Dreaming. 38th Annual Meeting of the Society for Utopian Studies, Charleston, November.<\/p>\n<p>Greenspan, B. (2013). The Last App: Archaeologies of Future Media. Apps and Affect Conference, Western University, October.<\/p>\n<p>Greenspan, B. (2013). Golden Days, Silver Nights: Locating Utopia through Diminished Reality. Electronic Literature Organization, Paris, France, September.<\/p>\n<p>Greenspan, B. (2013). Not in Kansas Anymore: Designing an Abducted Reality Game.\u00a0Keynote.<\/p>\n<p>Greenspan, B. (2013). Portals to Perfection: Finding America\u2019s Lost Utopia.\u00a0Invited presentation. Gaming Utopia panel, Technoculture, Art and Games Lab, Concordia University, April 18.<\/p>\n<p>Greenspan, B. (2013). Dream Media: Remediating America\u2019s Failed Utopia. Invited presentation for Utopography: Imaging, Representing and Critiquing Imagined Worlds. Baltic 39 Gallery and Northumbria University, Newcastle-upon-Tyne, UK, September.<\/p>\n<p>Greenspan, B. (2013). Fragments of Hope: Abducted Reality Games as Collective Dreaming. DeFragging Game Studies: Digital Games Research Association Annual Conference, Atlanta, Georgia, August 26-29.<\/p>\n<p>Quan-Haase, A., Martin, K., and Greenspan, B. (2013). Frayed @ the Edge: Augmenting Library Research with STAK. Canadian Society for Digital Humanities Annual Meeting, Victoria, BC, June.<\/p>\n<p>Corrigan, P, Greenspan, B., Whitson, J., Aldred, J., and Everrett, T. (2013). A Playful Archive: The Heritage Passages Museum Exhibit and Locative Game. Poster Presentation. Society for Digital Humanities, June.<\/p>\n<p>Whitson, J., and Greenspan, B. (2013). Whether to Play or Preserve the Past?: Creating The Forgotten Worker Quest. Serious Games Track, Foundation of Digital Games, Chania, Crete.<\/p>\n<p>Greenspan, B. (2013). Mass Effects 2: NPCs and Other Things. Interface 2013: Creative and Critical Approaches in the Digital Humanities, Carleton University, May 3-5.<\/p>\n<p>Greenspan, B. (2013). LookAround: Linking Bits to Books. HASTAC 2013, York University, April 25-27.<\/p>\n<p>Greenspan, B. (2013). Roads to Nowhere: Finding Utopia With GPS.\u201d Repositioning Narrative: Locative Media\/GPS\/Mobile Literature. American Comparative Literature Association Annual Conference, University of Toronto, April 4-7.<\/p>\n<p>Greenspan, B. (2013). Mass Effects: Believable Avatars and Networked Engagement. Society for Cinema and Media Studies Annual Conference, Chicago.<\/p>\n<p>Greenspan, B. (2012). The Digital Humanities and Other Utopias.\u00a0Series Lecture:\u00a0Electronic Textuality and Theory at Western, University of Western Ontario, London, Ontario.<\/p>\n<p>Greenspan, B. (2012). The Noise of a Distant Crowd: Simulating Collective Belief.\u201d Society for Utopian Studies 37th Annual Meeting, October 4-7, Toronto.<\/p>\n<p>Greenspan, B. (2012). There Are No Islands in the Net: Digital Media and the New Spaces of Hope.\u201d Utopian Studies Society Annual Meeting, July 4-7, Tarragona, Spain.<\/p>\n<p>Greenspan, B. (2012). Cross Road, Occupy Square: Collective Belief Systems in Locative Games.\u201d Canadian Game Studies Association (CGSA) Annual Meeting, June 29-30, Waterloo.<\/p>\n<p>Greenspan, B. (2012).\u00a0Heritage Passages Locative Game and Exhibit.\u00a0Misc:\u00a0Bytown Museum, Ottawa, Ontario.<\/p>\n<p>Greenspan, B. (2012). Dream Mode: Utopian Rhetoric and Spatial Play. Keynote address. Multimodality: Considerations for Communication, Interpretation, and Adaptatation, The 17th Pacific Rim Conference on Literature and Rhetoric, University of Alaska Anchorage, March 9 &amp; 10.<\/p>\n<p>Greenspan, B. (2012). Travel\/Literature: Reading Locative Narrative.\u201d E-Reading: An Interdisciplinary Symposium. The Collaborative Program in Book History and Print Culture The Toronto Centre for the Book, and The Toronto Review of Books. Massey College, University of Toronto, March 31.<\/p>\n<p>Greenspan, B. (2012). Getting Started with Mulitmodal Publishing\u201d. Workshop for Multimodality: Considerations for Communication, Interpretation, and Adaptation. The 17th Pacific Rim Conference on Literature and Rhetoric, University of Alaska Anchorage, March 9-10.<\/p>\n<p>Greenspan, B. (2011). Rendering the Multitude: Archival Credibility in Assassin\u2019s Creed.\u201d 36th Annual Meeting of the Society for Utopian Studies, Penn State, October.<\/p>\n<p>Greenspan, B. (2011). Assassin\u2019s Crowd: Politics, Games and Utopia.\u201d Invited panelist for \u201cExperiencing Stories with\/in Digital Games\u201d Colloquium No. 28, Les Entretiens Jacques Cartier 2011, Concordia University, October.<\/p>\n<p>Greenspan, B. (2011). Virtually Perfect: New Media and the Future of Utopia. Series capstone lecture for Possible Worlds, Alternative Futures: Utopianism in Theory &amp; Practice Seminar. The Graduate Center, City University of New York.<\/p>\n<p>Greenspan, B. (2011). Gone Viral: Collaborative Media as Dystopia. Keynote address for Co-op Mode: Interactivity and Narrative, the Sixth Annual University of Ottawa English Graduate Conference.<\/p>\n<p>Greenspan, B. (2011). Casual Revolutionaries: Work and Play in the Networked Utopia. Keynote address for the 2011 Free-Exchange Graduate Conference, Department of English, Calgary University.<\/p>\n<p>Greenspan, B. (2011). Gaming the Brain Drain: Zombie Media Studies at Isolation U. Invited lecture for The Department of History and Humanities, Carlow University.<\/p>\n<p>Greenspan, B. (2011). Panelist, Experiencing Stories with\/in Digital Games, Colloquium No. 28 of Les Entretiens Jacques Cartier 2011.<\/p>\n<p>Greenspan, B. (2011). Locating Utopia: Work and Play in Abducted Reality Games. Interacting with Immersive Worlds 2011, Brock University.<\/p>\n<p>Greenspan, B. (2010). Locative Media and the Future of Narrative. The Future of Digital Studies 2010: The 5th Annual Digital Assembly Conference, February 25-27, University of Florida.<\/p>\n<p>Greenspan, B. (2009). From Archives to Zombies: Some Utopian Applications of Spatial Hypernarrative. Society for Utopian Studies 34th Annual Meeting, Wrightsville Beach, North Carolina, October 2009.<\/p>\n<p>Greenspan, B. and Biddle, R. (2009). It\u2019s a Layered World: Designing a Spatial Hypernarrative System. Interacting with Immersive Worlds International Conference. June 15-16. Brock University, St. Catharines, Ontario.<\/p>\n<p>Greenspan, B. and Biddle, R. (2009). Public Positions: The Spatial Biases of Locative Media. ACCUTE Digital and Literary Publics Session, held in conjunction with the Congress of the Humanities and Social Sciences, May 28-31, 2009, Carleton University, Ottawa, ON.<\/p>\n<p>Greenspan, B. (2009). Deeper into the Locative: Situating William Gibson\u2019s Spook Country. CAAS\/ACCUTE American Landscapes Session, held in conjunction with the Congress of the Humanities and Social Sciences, May 28-31, 2009, Carleton University, Ottawa, ON.<\/p>\n<p>Greenspan, B. and Biddle, R. (2009). The Bias of Hypertext: Linking Narrative and Locative Media. Media in Transition 6 International Conference. April 24-26. Massachusetts Institute of Technology, Boston, Massachusetts.<\/p>\n<p>Greenspan, B. (2008). Playing with Change: Digital Game Platforms as Utopian Technology. Society for Utopian Studies 33nd Annual Meeting, Portland, Maine, October.<\/p>\n<p>Greenspan, B. (2007). Affect or Anarchy? Building Affective Atlases with Itinerant Hypernarrative. Affective Atlas Symposium. The Design Institute, Royal Melbourne Institute of Technology, Australia, October.<\/p>\n<p>Greenspan, B. (2006). Songlines in the Streets: Mapping the Story with Itinerant Hypertext.\u00a0 International Conference on Narrative, Ottawa, April.<\/p>\n<p>Greenspan, B. (2004). Planning through Playing: Post-Print Culture and the Simulated City. Print Culture and the City: An Interdisciplinary Conference, McGill University, March.<\/p>\n<p>Greenspan, B. (2004). Finding the Funhouse: A Method for the Spatial Modeling of Annotated Narrative.\u201d Spatial Hypertext Workshop, Hypertext \u201905: The Association for Computing Machinery\u2019s 15th Annual Conference on Hypertext and Hypermedia, University of Santa Cruz, August. http:\/\/www.carleton.ca\/hyperlab\/reports\/abstract-greenspan-funhouse.pdf.<\/p>\n<p>Greenspan, B. (2004). Planning through Playing: Post-Print Culture and the Simulated City. Print Culture and the City: An Interdisciplinary Conference, McGill University, March.<\/p>\n<p><\/p><\/dd><dl><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Selected Publications Aldred, J. (2013). \u201cCharacters.\u201d Book Chapter:\u00a0The Routledge Companion to Video Game Studies, n.p. Aldred, J. 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