{"id":891,"date":"2019-08-22T13:16:33","date_gmt":"2019-08-22T17:16:33","guid":{"rendered":"https:\/\/carleton.ca\/nmai\/?p=891"},"modified":"2026-02-10T10:24:58","modified_gmt":"2026-02-10T15:24:58","slug":"creating-non-player-characters-in-a-first-person-shooter-game-using-learning-by-observation","status":"publish","type":"post","link":"https:\/\/carleton.ca\/nmai\/2019\/creating-non-player-characters-in-a-first-person-shooter-game-using-learning-by-observation\/","title":{"rendered":"Creating Non-Player Characters in a First-Person Shooter Game Using Learning by Observation"},"content":{"rendered":"\n<section class=\"w-screen px-6 cu-section cu-section--white ml-offset-center md:px-8 lg:px-14\">\n    <div class=\"space-y-6 cu-max-w-child-5xl  md:space-y-10 cu-prose-first-last\">\n\n            <div class=\"cu-textmedia flex flex-col lg:flex-row mx-auto gap-6 md:gap-10 my-6 md:my-12 first:mt-0 max-w-5xl\">\n        <div class=\"justify-start cu-textmedia-content cu-prose-first-last\" style=\"flex: 0 0 100%;\">\n            <header class=\"font-light prose-xl cu-pageheader md:prose-2xl cu-component-updated cu-prose-first-last\">\n                                    <h1 class=\"cu-prose-first-last font-semibold !mt-2 mb-4 md:mb-6 relative after:absolute after:h-px after:bottom-0 after:bg-cu-red after:left-px text-3xl md:text-4xl lg:text-5xl lg:leading-[3.5rem] pb-5 after:w-10 text-cu-black-700 not-prose\">\n                        Creating Non-Player Characters in a First-Person Shooter Game Using Learning by Observation\n                    <\/h1>\n                \n                                \n                            <\/header>\n\n                    <\/div>\n\n            <\/div>\n\n    <\/div>\n<\/section>\n\n<p><strong>V. Andreeva<\/strong>,<strong>&nbsp;J. Beland<\/strong>,&nbsp;<strong>S. Gaudreau<\/strong>,&nbsp;<strong>M.W. Floyd<\/strong>, B. Esfandiari, \u201cCreating Non-Player Characters in a First-Person Shooter Game Using Learning by Observation\u201d, in Proceedings of 2014 ICCBR Workshop on Case-Based Agents, Cork, Ireland, Sept. 29, 2014, pp. 37-46.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>V. Andreeva,&nbsp;J. Beland,&nbsp;S. Gaudreau,&nbsp;M.W. Floyd, B. Esfandiari, \u201cCreating Non-Player Characters in a First-Person Shooter Game Using Learning by Observation\u201d, in Proceedings of 2014 ICCBR Workshop on Case-Based Agents, Cork, Ireland, Sept. 29, 2014, pp. 37-46.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":"","_links_to":"","_links_to_target":""},"categories":[30,42],"tags":[],"class_list":["post-891","post","type-post","status-publish","format-standard","hentry","category-publication","category-refereed-conferences-and-workshops"],"acf":{"cu_post_thumbnail":""},"_links":{"self":[{"href":"https:\/\/carleton.ca\/nmai\/wp-json\/wp\/v2\/posts\/891","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/carleton.ca\/nmai\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/carleton.ca\/nmai\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/carleton.ca\/nmai\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/carleton.ca\/nmai\/wp-json\/wp\/v2\/comments?post=891"}],"version-history":[{"count":1,"href":"https:\/\/carleton.ca\/nmai\/wp-json\/wp\/v2\/posts\/891\/revisions"}],"predecessor-version":[{"id":892,"href":"https:\/\/carleton.ca\/nmai\/wp-json\/wp\/v2\/posts\/891\/revisions\/892"}],"wp:attachment":[{"href":"https:\/\/carleton.ca\/nmai\/wp-json\/wp\/v2\/media?parent=891"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/carleton.ca\/nmai\/wp-json\/wp\/v2\/categories?post=891"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/carleton.ca\/nmai\/wp-json\/wp\/v2\/tags?post=891"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}