1. Applied research projects
  2. Campus entrepreneurship/incubators
  3. Case studies
  4. Field experiences
  5. Industry/community research projects
  6. Interactive simulations
  7. Labs
  8. Performance-based learning

Integrating experiential learning activities into your classroom can be a great way to engage students and expand their understanding of course content.

Be sure to integrate opportunities for structured reflection before, during, and/or after the experience.

  • For more ideas and resources for in-class activities, visit the Experiential Learning Brightspace page

Applied research projects

Applied research projects involve a process of substantial discovery, synthesis, and/or application of information to solving a particular problem in an original way. The research process can be undertaken independently or in teams.

Watch this presentation by Dr. John Willison (University of Adelaide) for more ideas.

Campus entrepreneurship/incubators

Campus entrepreneurship/incubators give students the opportunity to cultivate, organize, and/or manage a business, social enterprise, or creative idea from development through implementation.

Read about campus incubators in a virtual environment.

Case studies

Case studies provide an opportunity for students to apply their learning to real-life scenarios by working through complex, ambiguous real-world problems.

Watch a webinar (recording) about case teaching in the virtual environment here and here.

Field experiences

Field experiences include a range of activities that require varying levels of student interaction (e.g., field trips, fieldwork, attendance at an event).

Industry/community research projects

Industry/community research projects invite students to work on a project that has been developed through collaboration with a community partner or organization in order to identify and analyze issues or opportunities and develop solutions.

Interactive simulations

Interactive simulations invite students to engage with academic content through content-specific activities designed to simulate “real life” situations, such as simulations, demonstrations, archival or design work, and/or role-plays.

Watch a webinar (recording) about simulations in the virtual environment here and here.


Labs (scientific, technological, language, etc.) provide hands-on application of course concepts in a controlled environment, including activities such as observing, measuring, testing, and experimenting.

Performance-based learning

Performance-based learning involves an individual or team-produced dramatic, artistic, or musical performance, exhibit or display that is prepared for an audience.

For support with industry/community-based or workplace-based projects, please see In the Community and In the Workplace.