Posts sorted by Software Agent Imitation
Improving the Performance of a RoboCup Case-Based Imitation Agent through Preprocessing of the Case Base
A Scene Learning and Recognition Framework for RoboCup Clients
A Process and Tool-set for the Development of an Interface Agent for use in the RoboCup Environment
An Active Approach to Automatic Case Generation
Comparison of Classifiers for use in a Learning by Demonstration System for a Situated Agent
Considerations for Real-time Spatially-aware Case-based Reasoning: A Case Study in Robotic Soccer Imitation
Use of Fuzzy Histograms to Model the Spatial Distribution of Objects in Case-Based Reasoning
A Case-based Reasoning Approach to Imitating RoboCup Players
1 min read
A Scene Learning and Recognition Framework for RoboCup Clients
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