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Posts sorted by Software Agent Imitation

Improving the Performance of a RoboCup Case-Based Imitation Agent through Preprocessing of the Case Base

A Scene Learning and Recognition Framework for RoboCup Clients

A Process and Tool-set for the Development of an Interface Agent for use in the RoboCup Environment

An Active Approach to Automatic Case Generation

Comparison of Classifiers for use in a Learning by Demonstration System for a Situated Agent

Considerations for Real-time Spatially-aware Case-based Reasoning: A Case Study in Robotic Soccer Imitation

Use of Fuzzy Histograms to Model the Spatial Distribution of Objects in Case-Based Reasoning

A Case-based Reasoning Approach to Imitating RoboCup Players

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A Scene Learning and Recognition Framework for RoboCup Clients

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