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EDIT-STEM researchers take on Foundations of Digital Games!

Published on September 5, 2026

Time to read: 2 minutes

We are excited to celebrate the work of two Master’s students on the EDIT-STEM project, Joey and Annie, who recently attended Foundations of Digital Games (FDG) 2026, in Copenhagen, Denmark. 

The conference theme of 2026 was: Research through Games; Research for Games. This theme highlighted the core strength of FDG by bridging the gap between scientific and humanistic approaches to games research. It does this by exploring the dual role of games as both objects of study, and also powerful tools for discovery. 

Joey shared his work entitled “Serious Games for Cognitive Bias Mitigation: A Review of Learning Mechanisms and Design Approaches.

Annie shared her work entitled “Addressing Anxiety Through Games: A Review of Therapeutic Design Strategies.”

Both Annie and Joey described their experience at FDG 2026 as a highly positive, fun, and enlightening opportunity to connect with researchers from across the field of Human-Computer Interaction (HCI). 

During the poster sessions, attendees were enthusiastic and receptive to both of their works, leading to meaningful conversations from across the discipline. One particular highlight was surrounding conversations with practitioners from different areas including those who have experience in therapeutic applications of video games. 

Beyond the research, Annie and Joey describe the trip as memorable and an amazing opportunity to build connections, meet others working in the field, and spend time with fellow students who also attended the conference. 

Congratulations Annie and Joey!

Image of Annie and Joey at the conference with their posters.