Aubrey Anable
Associate Professor; Head of Film Studies
- M.A. and Ph.D. (University of Rochester), B.A. (University of California, Santa Barbara)
- Email Aubrey Anable
Aubrey Anable is interested in supervising graduate students and postdocs in digital media history and aesthetics, games studies, virtual reality, media and affect, and queer and feminist theory.
She is cross-appointed with the Institute for Comparative Studies in Literature, Art, and Culture.
Trained as a scholar of visual culture, Anable’s research is broadly concerned with the ways computers have changed media aesthetics. She has special expertise in video games, virtual reality, and machine vision aesthetics. She is the author of Playing with Feelings: Video Games and Affect (University of Minnesota Press, 2018) which was awarded the 2019 “Best First Book” prize by the Society for Cinema and Media Studies. She is co-editor of A Concise Companion to Visual Culture (Wiley-Blackwell, 2021).
Anable’s writing appears in the journals Discourse (forthcoming), Media Theory (forthcoming), Feminist Media Histories, ASAP Journal, Afterimage, and Television & New Media. She has contributed to the collections Keywords in Game Studies (NYU, forthcoming), Keywords for Media Studies (NYU, forthcoming),Time: A Vocabulary of the Present (NYU Press, 2017), among others.
Anable serves on the board of The Centre for Culture and Technology (University of Toronto), as a member of the editorial board of Television & New Media, and as an advisory editor for the journal Camera Obscura.
Recent Publications

“What Do Video Games Teach Us About Machine Learning?” Journal of Media Theory, special issue on Videogame Theory edited by Benjamin Nicoll, Aleena Chia, and Braxton Soderman, forthcoming.
“Salient, Object, Interesting: Operational Aesthetics and Machine Vision Interfaces,” co-authored with Gloria Chan Sook Kim, Discourse, special issue on Operational Imaginaries, edited by Abraham Geil and Laliv Melamed, forthcoming.
“Didactic Art in the Information Age,” ASAP/Journal Vol. 6, No.1 (2021).
A Concise Companion to Visual Culture. Co-edited by Aubrey Anable, A. Joan Saab, and Catherine Zuromskis. London: Wiley-Blackwell (2021).
“Introduction to Poetics of Play,” InVisible Culture: An Electronic Journal for Visual Culture, Issue 30 (2019).
“Platform Studies,” Feminist Media Histories 4.2 (2018); Special Issue on Genealogies, edited by Shelley Stamp, Miranda Banks, Ralina Joseph, and Michele White. 135-140.
Playing with Feelings: Video Games and Affect. Minneapolis: University of Minnesota Press, 2018.
“Labor/Leisure.” Time: A Vocabulary of the Present. Ed. Amy J. Elias and Joel Burges. New York: New York University Press, 2016. 234-254.