Professor - Digital Humanities methods; Digital media for exploring & representing Archaeology and History; Computational Creativity
|Degrees:||BA Hons (Wilfrid Laurier University); MA, PhD (University of Reading, UK)|
|Phone:||613-520-2600 x 2842|
|Office:||406 Paterson Hall|
Shawn Graham trained in Roman archaeology but has become over the years a digital archaeologist and digital humanist. In 2016 he won a Provost’s Fellowship in Teaching Award and was designated a Carleton University Teaching Fellow. He recently won a SSHRC Insight Grant for a project called ‘The Bone Trade: Studying the Online Trade in Human Remains with Machine Learning and Neural Networks’. The project website is at bonetrade.github.io. He is part of the multi-institution SSHRC Partnership Grant funded project, ‘CRANE: Computational Research in the Ancient Near East’ led by Tim Harrison of the University of Toronto. Graham’s sub-project involves using neural networks to complete archival photographs for photogrammetric reconstructions. He is also part of the SSHRC Insight Development Grant funded project ‘Nanohistory‘, led by Dr. Matt Milner of Memorial University, exploring graph-theoretic representations of historical events; his subproject seeks to reconstruct museum collecting histories using the nanohistory method. Most recently, he and his collaborator at the University of Maastricht, Dr. Donna Yates, won a SSHRC Insight Development Grant to explore knowledge graphs and the antiquities trade. He has funding to support MA students on that project and would be delighted to hear from prospective students. Graham also recently launched the XLab: A Virtual Cultural Heritage Informatics Collaboratory with a Carleton Catalyst Grant.
He keeps an open lab notebook of his research and experiments in digital history and archaeology at his research blog, www.electricarchaeology.ca.
He is founder and editor of the open access journal, Epoiesen: A Journal for Creative Engagement in History and Archaeology.
His most recent book,An Enchantment of Digital Archaeology: Raising the Dead with Agent-Based Models, Archaeogaming, and Artificial Intelligence is an exploration of the use of computation in archaeology as a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
His previous book, Failing Gloriously (open access) documents his work”… through the digital humanities and digital archaeology against the backdrop of the 21st-century university. At turns hilarious, depressing, and inspiring, Graham’s book presents a contemporary take on the academic memoir, but rather than celebrating the victories, he reflects on the failures and considers their impact on his intellectual and professional development. These aren’t heroic tales of overcoming odds or paeans to failure as evidence for a macho willingness to take risks. They’re honest lessons laced with a genuine humility that encourages us to think about making it safer for ourselves and others to fail.”
He wrote ‘The Historian’s Macroscope‘, a handbook to big data in digital history, for undergraduates with Ian Milligian (Waterloo) and Scott Weingart (Carnegie Mellon). The open access version of the book, along with supplementary materials, may be viewed at http://themacroscope.org. The volume has been translated into standard Chinese, and a second edition is under contract.
Dr. Graham’s github code repository is here.
Trailer for his Introduction to Digital Archaeology:
Trailer for his graduate seminar in digital history (and here’s the syllabus):
Trailer for his undergraduate critical making in digital history course (and here’s the syllabus):
And he also designed a board game about ancient Rome:
Research & Supervision Interests
- Computational Creativity for History & Archaeology
- Machine Learning
- Open Access Pedagogies
- Digital Public History & Archaeology (especially landscape)
Current Graduate Students
Scott Coleman. Ph.D. Byzantine History
Kavita Mistry. Photogrammetry and archaeology
Noah Chapman. Video games and Roman history
Jonah Ellens. Boardgames and history
Cassandra McKenney. LGTBQ+ archives and digital history
Chantal Brousseau. Computer Vision.
Callum McDermott. Public history.
Jeff Blackadar. M.A. History with Data Science – Computer Vision & History.
Jaime Simons, M.A. Public History with Collaborative M.A. in Digital Humanities- Augmented Reality and Environmental History of the Upper Ottawa
Students in Other Departments
Alex Lane, MA + Data Science, School of Information Technology
Katherine Davidson, PhD, Anthropology
Dr. Graham would be pleased to consult with graduate students of any stripe concerning the digital aspects of their work.
Honours and Awards
2019 Archaeological Institute of America, Award for Outstanding Work in Digital Archaeology for the Open Digital Archaeology Textbook Environment
2016 Provost’s Fellowship in Teaching Award
2013 Desire2Learn Innovation Award in Teaching and Learning, Society for Teaching and Learning in Higher Education
2012 Educational Development Centre Carleton University Excellence in Teaching with Technology Award
2010 Leadership Award, Grand Canyon University
2006 1st Digital Humanities Workshop Awardee, University Nebraska Lincoln
2005-6 1st Postdoctoral Research Fellow in Roman Archaeology, University of Manitoba
2004-9: Member of the Institute of Field Archaeologists, UK
2003-11: Register of Professional Archaeologists, North America
Current Digital Projects
- The XLab The Cultural Heritage Informatics Colaboratory
- The New Organigram Project: A Macroscopic View of the Illicit Antiquities Trade
- The Bone Trade: Studying the Online Trade in Human Remains with Machine Learning and Neural Networks
- Computational Creativity and Archaeological Data
2021 Graham, S., and J. Simons Listening to Dura Europos: An Experiment in Archaeological Image Sonification Internet Archaeology 56. https://doi.org/10.11141/ia.56.8
2021 Huffer, D., Guerreiro, A., Graham, S. Osteological Assessment of a Seized Shipment of Modified Human Crania: Implications for Dayak Cultural Heritage Preservation and the Global Human Remains Trade Journal of Borneo-Kalimantan 7.1: 67-92.
2020 Graham, S. An Enchantment of Digital Archaeology: Raising the Dead with Agent-Based Models, Archaeogaming, and Artificial Intelligence. New York: Berghahn Books.
2020 Graham, S., Huffer, D., Blackadar, J. Towards a Digital Sensorial Archaeology as an Experiment in Distant Viewing of the Trade in Human Remains on Instagram. Heritage 3, 208-227.
2019 Failing Gloriously and Other Essays Grand Forks: The Digital Press at the University of North Dakota
2019 Al-Azm, A, K. Paul with contributions by S. Graham. ‘Facebook’s Black Market In Antiquities. Trafficking, Terrorism, and War Crimes’. Athar Project. http://atharproject.org/wp-content/uploads/2019/06/ATHAR-FB-Report- June-2019-final.pdf
2019 Huffer, D., C. Wood, S. Graham. “What the Machine Saw: Some Questions on the Ethics of Computer Vision and Machine Learning to Investigate Human Re- mains Trafficking”. Internet Archaeology 52.5 DOI: https://doi.org/10.11141/ia52.5
2019 Graham S., S. Eve, C. Morgan, A. Pantos. “Hearing the Past” in K. Kee and T. Compeau (eds). Seeing the Past. Ann Arbor: University of Michigan Press. Pp. 318-331.
2018 Lawall, M. and S. Graham. “From Sherds on the Ground to Dots and Lines on a Screen: Moving from the archaeological record of Aegean amphoras to simulations of networks,” in J. Leidwanger and C. Knappett (eds.), Networks of maritime connectivity in the ancient Mediterranean: Structure, continuity, and change over the longue durée, Cambridge. Pp 163-183
2018 Huffer, D. and S. Graham. Fleshing out the Bones: Studying the Human Remains Trade with Tensorflow and Inception, Journal of Computer Applications in Archaeology 1(1). DOI 10.5334/jcaa.8.
2017 Huffer, D., and S. Graham. The Insta-Dead: The rhetoric of the human remains trade on Instagram Internet Archaeology 45.5 https://doi.org/10.11141/ia.45.5.
2016 The Sound of Data. The Programming Historian.
2015 Graham, Milligan, and Weingart. Exploring Big Historical Data: The Historian’s Macroscope London: Imperial College Press.
2015 ‘The Equifinality of Archaeological Networks: an Agent-Based Exploratory Lab Approach‘ Journal of Archaeological Method and Theory 22.1 248-274.
2014 ‘Rolling Your Own: On Modding Commercial Games for Educational Goals’ in K. Kee (ed.) Pastplay: Teaching and Learning History with Technology. (Ann Arbor: University of Michigan Press). 214-254.
2014 K. Kee and S. Graham, ‘Teaching history in an age of pervasive computing: the case for games in the high school and undergraduate classroom’ in Kevin Kee (ed) Pastplay: Teaching and Learning History with Technology. (Ann Arbor: University of Michigan Press). 337-366.
2013 Graham, S. and I. Milligan. ‘Review of MALLET, produced by Andrew Kachites McCallum‘ Journal of Digital Humanities 2.1.
2013 Graham, S., G. Massie, Nadine Feuerherm. ‘The HeritageCrowd Project: A Case Study in Crowdsourcing Public History’ in Jack Dougherty and Kristen Nawrotzki (eds.) Writing History in the Digital Age. (Ann Arbor, MI: University of Michigan Press). 222-232.
2013 ‘The Wikiblitz: A Wikipedia Editing Assignment in a First Year Undergraduate Class’ in Jack Dougherty and Kristen Nawrotzki (eds.) Writing History in the Digital Age. (Ann Arbor, MI: University of Michigan Press). 75-85.
2012 Arya, A., P. Hartwick, S. Graham, N. Nowlan. “Collaborating through Space and Time in Educational Virtual Environments: 3 Case Studies.” Journal of Interactive Technology and Pedagogy 2.
2012 Graham, S., S. Weingart, I. Milligan. ‘Getting started with Topic Modeling’ in W. Turkel and A. Crymble (eds) The Programming Historian 2.
Recent Graduate Supervisions
Cristina Wood. M.A. Public History with Collaborative MA in Digital Humanities “Songs of the Ottawa: A Sonified Environmental History of the Changing Riverscape from the Chaudière Falls to Kettle and Duck Islands, 1880 to 1980”. Co-supervisor with Joanna Dean. Wood won the Univer sity Medal for Out-standing Graduate Work. http://songsoftheottawa.ca
Hollis Peirce, History MA with Collaborative MA in Digital Humanities Academic Accessibility: A Case Study of Carleton University, 1942 – 2019”
Matt Dodds, History MA, on data mining the Old Bailey Online.
Danny Guay-Bélanger, Public History MA, on video game preservation.
Rob Blades, Public History MA, on soundscapes and memory in Pembroke Ontario.
Peter Holdsworth, Public History MA, on social networks analysis, public memory, and commemoration.
Ryan Pickering 2015/16 The Historical Consciousness of Dwarf Fortress
Hollis Peirce, Entangled with Books:Two Moments In the Evolution of Accessibility and the Notion of Universal Design blog. 2014/15
Zack Battist, Feasting in the Bronze Age & Social Networks Analysis 2012/2013