At the end of 2020, Julian was pleased to see that his first publication entitled, “Levelling up comprehensible input and vocabulary learning: The lexical profile of videogames” appear in the new edited volume, Pop Culture in Language Education: Theory, Research, Practice. The chapter represents the background work that allowed him to complete his thesis that he defended last year. Co-written with his supervisor, Michael Rodgers, it is the first corpus-driven study in the field to look at the vocabulary in videogames and how it might affect language learning.