Virtual reality has been more than just a buzz word lately as this technology continues to build strength and popularity among a wide variety of markets and mediums. The obvious affiliation is in the gaming world, as it introduces an immersive dimension to things like first-person interaction. Other domains include healthcare and medicine, tourism, and education. But the cost-prohibitive nature of this technology is one of the biggest roadblocks preventing it from further growth…until now.
Do you remember View-Master? Both they and Google have taken interesting and cost effective approaches to providing low-tech, yet powerful tools that could change not only the educational market but possibly the consumer one as well.