- Integrating XR into your Course
- Potential XR Projects
- Innovation Fellowships
- Book a Consultation
- Teaching and Learning Support
Many educators are now exploring how to use Extended Reality (XR) technologies in their courses to support teaching and learning. Recent research has shown that immersive learning enhances student engagement and supports a range of benefits to learners, including practical skill acquisition and improved knowledge retention (EDUCAUSE 2019). Yet creating XR educational projects is complex and can be a daunting task.
Instructors with an existing background in XR development may prefer to create XR experiences using programming platforms like Unity, Unreal Engine, or a web development platform like WebXR. For those who are new to XR technology or interested in shortening the development period, consider adopting an existing no-coding eLearning tool like EON-XR.
Regardless of which route you choose, every XR project involves considering the interactions between users and the XR environment, and how these interactions can be designed to align with the course learning outcomes. Other considerations, such as accessibility or socialization should also be made in alignment with desired course outcomes and accessibility practices. The main considerations for any XR projects are:
- Creation Platforms to create the XR experience.
- Media assets such as 3D models, 360 images or video, spatial sounds, etc.
- Hardware Platforms/Equipment for accessing the XR project (desktop PCs or Macs; ipad; VR headsets; etc).
- Accessibility Considerations to ensure that the XR experience falls within XR accessibility best practices.
For more information on accessing these resources, please the Resources sections.
XR has extensive potential applications in education. Some common uses of XR for education include:
The Future Learning Innovation Fellowship program supports faculty members and instructors in the exploration and implementation of new and innovative teaching and learning practices. The Future Learning Innovation Fellowships are dedicated to innovation in teaching and learning, including incorporating XR, AI and other technologies into teaching. The fellowship provides recipients with a stipend and resources to develop and pilot new ideas and tools as well as opportunities for professional development and community building. This years recipients include Instructors who will be leveraging the power of VR at Carleton to create Immersive and Experiential Learning experiences.
The Experiential Learning Hub is proud to support fellowship recipients working in the areas of immersive technology, XR, and innovative digital media production, including the production of The Place of Sound in the Creation Suites.
Interested in creating an XR project, but not sure where to start? XR projects require Platforms, 3D Assets and XR Equipment. The Experiential Learning Hub has a number of resources that students and instructors may take advantage of.
EON-XR: TLS’s latest eLearning platform, EON is a cross-platform no-coding required and cloud-based system for creating and hosting experiences in Augmented or Virtual Reality. It has a low learning curve and supports annotation of 360 images and 3D models.
Swift Playgrounds: A no-coding iPad-based app for learning Apple’s Swift language. Swift Playgrounds can be used for Augmented Reality app development and testing and is currently installed in the Experiential Learning Hub’s iPad Pros.
Unity: A game engine that is available on a variety of platforms, including Windows and Macintosh devices. Unity is free for educators, students, and hobbyists to download and use. It is installed on the computers in the Experiential Learning Hub’s Creation Suites.
Unreal Engine: A game engine that is available on a variety of platforms, including Windows and Macintosh devices. Unreal Engine is known for its ability to handle photoreal graphics. Unreal Engine is free for educators, students, and hobbyists to download and use. It is installed on the computers in the Experiential Learning Hub’s Creation Suites.
|Library Name||Assets included in Library|
|EON-XR||3D models; 360 images|
|Unity Asset Store||2D and 3D models; game assets; sound effects; special effects; etc|
|Unreal Engine Marketplace||2D and 3D models; game assets; sound effects, etc|
In addition to equipment available on site in our Creation Suites, the Experiential Learning Hub offers equipment loan services via CTS. Visit the Learning Spaces equipment page to find out more about the equipment offered by CTS.
Book a consultation with the Experiential Learning Hub via the TLS Support Portal.